A gothic capital before an advancing army

Beta v0.5.8 · season 3

Capital Defense

One hero. One capital. Waves that grow stronger than you. A new mode for Disciples II: Slasher MNS 2.4 and the Norwegian Salmon mod 1.44.

Starts from the main menuNo registrationOnline leaderboard
40–70waves to the finale
5forge tiers
28summons fixed
32new spell effects

A new way to play

Not a campaign.
A gauntlet.

The mode turns the familiar strategy into a single run where every decision stays with you until the finale.

How many waves can the squad you built yourself survive?Capital Defense · beta v0.5.8

Prepare the capital

Construct unique buildings, hire troops, research spells and budget your gold and mana.

Scout the wave

See the enemy roster, levels and reward. The Outpost lets you reshuffle their formation.

Take the fight

Regular, elite and boss squads scale together with your record.

Grow stronger

Collect rewards, level the forge, pick a permanent upgrade and brace for the next assault.

Season 3

Defenders' leaderboard

Results arrive straight from the game. Pick a difficulty and compare the furthest wave cleared.

Live data
Top players on difficulty Medium
RankPlayerRaceHeroWaveEndlessModPatch
1 hero Pepi Legions of the Damned lvl 6 29/50 sMNS 0.5.8
2 hero CDtixo Legions of the Damned lvl 1 29/50 sMNS 0.5.8
3 hero AlehWagen Undead Hordes lvl 1 27/50 sMNS 0.5.8
4 hero Durbek Legions of the Damned lvl 4 22/50 sMNS 0.5.8
5 hero Mori Undead Hordes lvl 6 22/50 sMNS 0.5.8
6 hero MultiFuri Undead Hordes lvl 5 21/50 MNS 0.5.8
7 hero Olga Empire lvl 4 20/50 MNS 0.5.8
8 hero KwinT Empire lvl 1 19/50 sMNS 0.5.8
9 hero Wertop Mountain Clans lvl 5 19/50 sMNS 0.5.8
10 hero BeaverOk Legions of the Damned lvl 1 19/50 sMNS 0.5.8
11 hero Alaude Elven Alliance lvl 3 19/50 MNS 0.5.8
12 hero Leroy Legions of the Damned lvl 3 19/50 MNS 0.5.8
13 hero player Legions of the Damned lvl 5 19/50 sMNS 0.5.8
14 hero Semga Undead Hordes lvl 4 19/50 MNS 0.5.8
15 hero player Empire lvl 4 19/50 sMNS 0.5.8
16 hero jk Empire lvl 4 19/50 sMNS 0.5.8
17 hero Defol Undead Hordes lvl 4 18/50 MNS 0.5.8
18 hero Oskar Undead Hordes lvl 4 17/50 sMNS 0.5.8
19 hero Semga Elven Alliance lvl 3 16/50 MNS 0.5.8
20 hero player Legions of the Damned lvl 5 16/50 sMNS 0.5.8
Medium · finale at wave 50Newer patch ranks first v0.5.8 · Top-20
The Mana Forge with a floating crystal

Core system

Mana Forge

Invest gold and racial mana, level the forge and pick one of three permanent upgrade cards at every milestone.

  • Five rarity tiers
  • Damage, armor, protection, luck and economy
  • Bonuses persist through unit upgrades

Depth of the mode

Key mechanics

Disciples II systems are built around a tight prepare–fight–grow loop, and nearly every one got new rules.

01

Waves and bosses

40, 50, 60 or 70 waves. Regular, elite, boss and lore-finale squads. Endless mode opens after the finale.

02

Pre-battle strike

The enemy deals damage before the fight, and bosses also slow you. Immunities, wards and protections are honored.

03

Capital magic

Spells are cast without leaving the city. 32 effects reworked, all 28 summoning scrolls fixed.

04

Living shops

The spell shop sells magic of other races, the camp sells fighters. Stock changes every run and every wave.

05

Garrison siege

After the hero falls, the guardian holds one wave, then the final boss arrives. The garrison grows with your record.

06

Rewards and record

Gold, mana, potions, scrolls and books. Your best result is posted to the global table automatically.

07

Power Forge

Sharpens a specific piece of equipment up to +10. Its original effect stays intact while recognized positive stats grow with every rank.

08

Fusion Portal

Combines two items of one group into an equippable fusion. It occupies one slot and grants both source effects.

Capital development

Nine unique buildings

Some buildings form upgrade chains. Most cost gold plus your race's mana; shops and the Fusion Portal cost gold only.

Scouts' Outpost
Scouts' OutpostWave roster, rewards and a paid enemy reshuffle.
Infirmary
InfirmaryFallen victors return with a single hit point.
Mana Mine
Mana MineIncreases mana income per wave by 30%.
A thief before a mission
Thieves' GuildUnlocks scouting and assault preparation.

Current version

Beta · 22.07.2026v0.5.8

Update highlights

0.5.8 adds the Power Forge and Fusion Portal, makes the late game fairer, early loot calmer and capital defense more reliable.

Equipment gains ranks
01 · Power Forge

Equipment gains ranks

The Power Forge advances a selected item from +1 to +10. Cost scales with its rank and value and is paid in gold plus your race's mana.

Two powers in one slot
02 · Fusion

Two powers in one slot

The Portal consumes two compatible items and creates a fusion with both effects. The fee is 15% of their combined value, with a 50-gold minimum.

Endless keeps scaling
03 · Endless

Endless keeps scaling

Enemy strength no longer resets after the final boss. The first endless squad continues scaling from the last campaign wave.

Powerful loot is earned
04 · Loot

Powerful loot is earned

Banners, relics, boots and other equipment unlock by quality and value as waves advance, so top-tier gear no longer drops at the start.

The garrison recovers
05 · Garrison

The garrison recovers

Capital defenders regenerate by the same rules as the hero squad. The Infirmary heals reserves, while Defend now cuts the complete final hit by exactly 50%.

Progress without losses
06 · Balance

Progress without losses

The Elixir of Ascension no longer vanishes on a dead target, permanent bonuses cannot duplicate, and the Impossible finale is reduced to roughly 40,000 strength.

v0.5.8

Every patch change

The complete list of fixes and balance changes in version 0.5.8.

  1. Added the Power Forge: selected equipment can be sharpened up to +10. Its original effect stays intact, positive numeric stats scale with rank, and the cost depends on item value and is paid in gold plus racial mana.
  2. Added the Fusion Portal: two items from one compatible group become an equippable fusion carrying both source effects. It occupies one slot; the fee is 15% of their combined value, with a 50-gold minimum.
  3. Fixed the transition into Endless mode: the first post-finale squad continues the final wave's growth instead of falling back to weak level-15 units.
  4. Banners, relics, boots and other equipment are now capped by wave-based quality and value, preventing endgame gear from dropping at the start of a run.
  5. Capital garrison units regenerate after victory under the same rules as the hero squad; the Infirmary now also affects defenders who did not enter the battle.
  6. The Ascension Elixir is no longer consumed on dead or otherwise invalid targets; permanent-bonus duplication that could push damage to 300 was also fixed.
  7. Defend now reduces the complete final hit by exactly 50%, including critical and per-target damage.
  8. The target strength of Impossible wave 70 was reduced from roughly 50,000 to 40,000.
  9. MNS and SMNS pools were separated and cleaned of useless potions, map scrolls, empty spells, the Tactical Retreat perk and broken buildings.
  10. English localization was synchronized with 0.5.8, and the victory screen can now start the next wave immediately.
  11. 0.5.8 scores rank above older patches without clearing the table: existing leaderboard records are preserved.

Quick start

Installation

The mode installs on top of Slasher MNS 2.4 or the Norwegian Salmon mod 1.44. The mod changes game files — make a SEPARATE copy of the game folder for it.

Recommended

Launcher

One launcher serves both branches — SEMGA 1.44 (PvE) and Slasher MNS (PvP). Run it and point it at each branch's folder: it downloads the mod, verifies files and keeps the game updated.

ZIP patch

Install and update

Extract the archive into the folder with Discipl2.exe, replacing files. Back up your game folder before the first install. Updates never touch saves or your rating.

Base game

Where to get the client

You need the base game installed. Install the client, copy the folder, and install Capital Defense onto the copy.

Start a new game from the main menu. The Spell Shop and Mercenary Camp are created on a new game and will not appear in an old save.

Help improve the beta

Report a bug

Describe the problem so it can be reproduced. The report goes straight to the developer and is never published.

  • List the exact actions before the bug
  • Add a link to a screenshot or log
  • Say whether it reproduces consistently
  • Do not send passwords or personal data